Resident Evil Fanon Wiki
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Resident Evil:Code Veronica X Reboot.

Claire Redfield breaks into Umbrella's Paris laboratory and is captured. She wakes up in a prison cell on Rockfort Island to explosions as Hell is unleashed once again.

Primary Inventory[]

Healing items[]

  • Green Herb

Heals 33% health. Can be combined with other herbs to increase how much health is restored.

  • Red Herb

Useless on its own, but when mixed with a green herb fully restores health.

  • Blue Herb

Heals poison.

  • Herb garden

Contains one colour of herb. Can be reused several times.

  • First Aid Spray

Fully restores health.

Weapons and Ammunition[]

  • Combat Knife

A melee weapon. Only really useful against zombies. And even then takes many slices to kill just one zombie. Too weak to be of any use.

  • Vorpal Sword.

An extremely powerful magical sword that kills all monsters even bosses instantly! Unlock by defeating the jabberwocky boss.

  • Handgun

Takes 9mm bullets. Only really useful against weak monsters such as zombies and zombie dogs.

  • Custom handgun

Using the handgun parts from the Duerelium Case, upgrade Claire's handgun to fire in 3 round bursts.

  • Enhanced handgun

Use the gun parts in the Military Training Facility's gun room to increase the power of Chris's Glock.

  • Shotgun

Aim upwards to decapitate zombies. This gun is also used on gun mounts to activate hidden switches. Powerful enough to be used on Hunters.

  • Bowgun

Rapidly fires bolts. Can be a weak weapon or a strong one, depending on its ammunition. Normal bolts are very weak, taking up to 12 to kill a zombie. Explosive bolts however can instantly kill large groups of zombies.

  • MP100s

Machine pistols. Has only the ammunition it is already came with. Can target two monsters at once.

  • Submachine guns (Uzis)

Same as above but only Steve can use them. Slightly more powerful then the MP100s.

  • Gold Lugers

Only useable in Survivor mode. Otherwise it's just a puzzle item.

  • Assault rifle

Takes Assault rifle magazines. Makes up for not being very strong by firing rapidly.

  • Alfred's rifle

A sniper rifle with laser sight.

  • Exploding capsule

Shoot them to make them explode. Dealing heavy damage or even killing nearby monsters. Only found on Rockfort Island.

  • Grenade Launcher

A versatile weapon. Carries different types of ammunition. Normal rounds are generic explosives and may take out multiple foes if they're close together. Flame rounds contain napalm and effect creatures weak against fire. Acid rounds contain concentrated sulphuric acid and are effective against Hunters. BOW gas rounds contain a special gas that is very deadly against Bosses.

  • Magnum

A powerful handgun. Only takes Magnum ammunition. Its ammunition is very rare though. Save for bosses.

  • Rocket Launcher

Unlock by getting an A rank.

  • Linear Launcher

Only useable against Alexia's final form. A type of plasma based weapon.

Unusable weapons[]

Some puzzle items look like cool weapons but you can’t use them! They are to solve puzzles only!

  • The Gold Lugers. Steve takes these and uses all the ammo shooting a frumious bandersnatch. By the time you get them back they are empty and only useful to get past gold Luger doors.
  • Rusted sword. Can not be used as a weapon. Use it instead to release the iron maiden zombie to get the piano note roll you need for the piano in the palace casino.

Special items (tools)[]

Each character has a unique item that lets them do things such as light candles and pick locks. Now your character has 3 tools. Claire and Chris also have unique skills. Chris can take more damage and lift heavy objects. Claire gets more weapons and an annoying sidekick.

  • Lighter

Light candles, fires etc. To light up dark rooms or activate something. Also repels bats.

  • Lock pick

Unlock cupboards and Odd Key doors.

  • Fire axe

Smash apart broken doors to get through them.

Monsters[]

  • Zombie

Slow, shambling corpses. Some such as the Doctor zombie can run like Crimsonheads and take more damage. Some vomit acid. Some explode when shot. Some have parasites from the giant moths in them that will burst out at you.

  • Zombie dogs

Fast but weak. Beware of its arm grab. They are sluggish and sleeping often in the Antarctic Base.

  • Zombie Penguins.

Zombie Penguins! Found only in the Antarctic Base, well outside of it to be precise!

  • Bats

A swarming enemy like the crows and giant wasps. Use the lighter to repel them.

  • Bandersnatch

A failed attempt to mass produce Tyrants. Has a very long stretchy arm that it attacks with and uses to quickly climb up balconies. It looks like someone vomited cheesy fries on it. Attacks with a slap from its arm or a grapple attack that may instantly kill if Claire or Chris is at low health. The way to defeat these frumious beasts is to shun them.

  • Baby Albenoid

Attacks with electricity.

  • Hunter

Fast and powerful lizard like monsters. Attacks with claws. May decapitate characters if their health is low.

  • Sweeper

A colourful Hunter with poisonous attacks. Inflicts poison.

  • Giant Spiders

Spits poison or tries to grapple you. Inflicts poison.

  • Giant moths

Lays an egg that hatches into a grub that inflicts a poisonous bite. Inflicts poison.

  • Tentacle

Blocks the way. Shoot it to make it retreat.

  • JubJub Birds

A large avian monster that tries to grab and carry away your character or drop him or her to their deaths in crevasses. Found only in the Antarctic base levels. Aim upwards when their airborne and fire.

Bosses[]

  • Burrowing worm

Appears twice throughout the game on Rockfort for Claire and Chris. It haunts the Military Training Facilities courtyard during the first encounter, then is fought in the caves under Rockfort Island. It burrows about and may pop out of the ground occasionally. Hit it when it's out of the ground.

  • Tyrant

A tyrant. As deadly as usual. Use heavy weapons only.

  • Nosferetu/Alexander Ashford

Alfred and Alexia's father. He now is green, blindfolded and has many long arms that may slap you off the helicopter pad. Attacks with his many long arms with a slap or by grabbing and throwing you. Also produces a poisonous gas that not even the blue herbs can cure.

  • Adult Albenoid

Swims in a pool with the Blue Emblem. It cannot leave the pool so shoot it from the outside.

  • Very Giant spider

An even bigger spider! Disappears when you leave the room so you don't need to fight it...

  • The Jabberwocky

Found behind the smashed doors of the Private residence you need the fire axe to break through. Beware it’s jaws that bite and its claws that catch. Defeating this boss unlocks the vorpal sword.

  • Lisa Trevor’s half Penguin hybrid long lost cousin.

Encounter via the Replica Mansion basement door with the bronze key. The door is under the foyer stairs facing Claire when Chris first finds her slimed to a wall for some reason.

  • Mutant Steve

Has a large axe and chases you.

  • Alexia 1

Fought in the Mansion Foyer. Throws firery blood. Use the Magnum.

  • Alexia 2

Fought on the escape pad. A giant monster that spits fire, has whipping tentacles and spawns bug like creatures.

  • Alexia 3

Her final form. Flies about spitting fire.

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