Resident Evil 3: Nemesis (Biohazard 3: Last Escape in Japan) is the 3rd installment in the series. The game was released on September 22, 1999 on the PlayStation, a year after Resident Evil 2's release. It was later released on Sega Dreamcast and PC the next year and on the Nintendo GameCube in 2003.
The player takes control of former S.T.A.R.S. member Jill Valentine in her attempt to escape a ruined and zombie-infected Raccoon City. Jill decided she must fight her way out of the city, which had been reduced to complete chaos. She located Brad Vickers by chance, saving him from a zombie attack, although he was wounded. He hinted to her that they would not make it out, because "he's after S.T.A.R.S. members, there's no escape!"
Jill headed to the police station, searching for any way out of the city. She encountered Brad again, and he was killed by the creature he mentioned previously, the Nemesis. She escaped two encounters with the monster in the station, and headed to the downtown district. She came across a mercenary called Carlos Oliveira who worked for Umbrella. Jill initially didn't trust him, as he worked for the company that caused the mess in Raccoon city. After helping her survive another encounter with the Nemesis, she began to trust him. Carlos mentioned that there was an escape route in place as a contingency, in case the rescue plan failed. The plan was to use a tram that they were using as a safe house to move safely through fires and long roads to get to a clock tower, where a helicopter would land when the bell was rung. Jill wass also introduced to Carlos' squad mates Nicholai Ginovaef, and Mikhail, who was injured. The tram didn't work, so Jill and Carlos had to find materials to get the tram working again.
Once the materials were collected, they proceeded on the tram and it was attacked by the Nemesis. Mikhail sacrificed himself for his squad mates, and detonated an incindiary grenade which knocked the Nemesis out of the tram. The tram lost balance and crashed, luckily into the outside wall of the clock tower. The team managed to ring the bell after needing to solve puzzles to collect an ornate cog piece, as the clock mechanism was missing it. However, the helicopter was shot down by Nemesis and Jill and Carlos fought him. The Nemesis was defeated, who collapsed in a fire after his rocket launcher had exploded by Carlos' gunfire, but Jill had been infected. Carlos headed to a nearby hospital to find a way to save her, and had to synthesize a vaccine.
Carlos encountered another squad mate, who was killed by Nikolai, revealing him as a traitor. Nikolai was silencing any survivors, implicating Umbrella was really trying to cover its tracks, not save the population of Raccoon City. This was made all the more clear when the hospital was destroyed by C4 explosives, and Carlos narrowly escaped. Jill was saved, and they headed to the nearby public park, hoping to find a route of escape. Jill encountered a small hut in the park with a secret room, which was a base of operations for the mercenary force. There was a body with a gunshot wound in the head, indicating Nikolai had been here (though Jill is unaware of his treachery). Jill read a file, which explained to the 'supervisors' that Umbrella cannot lobby for more time any longer and eventually Raccoon City would be destroyed. Jill left, but as she did a message was sent through the radio system that the mission was terminated, and to return to base. Nikolai then revealed himself and was about to kill Jill, but a grave digger worm was digging below ground and Nikolai left in a hurry. Jill managed to kill the giant worm, and discovered a route to a factory, which turned out to be a waste disposal factory for Umbrella. They found out that there was a helipad with a chopper on it, and Carlos and Jill made their escape.
Depending on choices made by the player earlier, the chopper could either be piloted by Carlos and Jill escaped with him, or Nikolai stole it. If Nikolai stole it, he and Jill exchanged words, with Nikolai taunting them that they won't be leaving and they would die when a Nuclear missile was launched, due to be launched in a couple of minutes. The player also had the choice of destroying the chopper, or attempting to negotiate with Nikolai, either way they would not be leaving with that helicopter.
As Jill headed to the helipad, the radar receiver she picked up alerted her to an approaching missile, and at this point the player has 15 minutes to find a way to escape. Jill headed to the helipad, but encountered the Nemesis one final time, heavily mutated after previous defeats, and she defeated it using a large rail-gun. Jill and Carlos both reach the helipad, at a loss of what to do as the sun rose over the city. Then another helicopter landed and rescued them, the pilot hinted to be Barry Burton (Jill's colleague from Resident Evil).
The city's fate was resolved in the game's finale. The U.S. government, after hearing of unsuccessful efforts to avert the t-virus infestation, ordered the destruction of Raccoon City with a nuclear missile.
The game began on September 28, 1998, 24 hours before the events of Resident Evil 2. Unlike RE2, the game takes place in the streets of Raccoon City. Jill and Carlos get to go around the city into stores, parks, buildings, sewers, and facilities. The game ended on October 1st, 1998.
- Jill Valentine - The main character of the Resident Evil 3. Jill is a S.T.A.R.S operative. After escaping the mansion in the Arklay Mountains, Jill resigned from S.T.A.R.S after Brian Irons, chief of police didn't believe her about the Mansion Incident. While Chris and Barry went to Europe to find info on Umbrella, Jill stayed in Raccoon City to investigate more, until Raccoon City was infected by the t-virus. Jill had to find a way to escape Raccoon City before she became one of the Zombies.
- Carlos Oliveira - One of the remaining survivors of the Umbrella Biohazard Countermeasure Service (UBCS). After meeting Jill, Jill and he set out to find a way to escape Raccoon City before it's obliteration.
- Nicholai Ginovaef - One of the leaders of the U.B.C.S. Nicholai was a minor antagonist in the game as he killed his own men while gathering data about the Zombies and the other B.O.W..
- Mikhail Victor - A lieutenant of the U.B.C.S. He accompanied both Carlos and Nicholai in Raccoon City. However, Mikhail was injured when Jill first met him. He later died after protecting Jill and Carlos from Nemesis on the trolley car.
- Brad Vickers - An ex-S.T.A.R.S. member like Jill, he was the first to inform her about the Nemesis. He became the first example of the monster in front of the police station.
- Nemesis - Nemesis was an experimental B.O.W created by implanting the NE-Alpha parasite into the spine of a Tyrant T-103 host. Nemesis was controlled to hunt down every S.T.A.R.S team member since they had a connection with the Mansion Incident. Nemesis hunted down Jill throughout the game.
- Dario Rosso - A terrified and irrational salesman/aspiring novelist that had lost his entire family in the outbreak. He decided to barricade himself inside a container instead of accompanying Jill on her escape. You can revisit the location later in the game to see the terrible fate he suffered as a result of this choice.
- Murphy Seeker - A U.B.C.S. soldier that had become infected and was moments away from becoming a zombie. His fate was inescapable but it can be either Carlos or Nicholai that seals it.
- Tyrell Patrick - A U.B.C.S. soldier in the same position as Nicholai. He was encountered in the hospital and was taken out by the ruthless commander.
- Barry Burton (Epilogue only)
The gameplay has the same mechanics as Resident Evil and Resident Evil 2. However, the game receives a few new game mechanics. Unlike the first two games, the player can't choose between two playable characters. Instead, the player will play as Jill throughout the whole game. At one point of the game, the player is able to temporarily control Carlos.
The game introduced the 180 degree spin where players can quickly turn and run away from enemies faster. This was later implemented in future installments. It also introduced the dodge move where the player can dodge an enemy's encounter. It's a very useful feature because enemies in this game are faster and can now move on stairs.
Another entirely new feature is making ammunition with gunpowder that the player finds lying around. The gunpowders are labeled type A and B (C is made, not found). A-type gunpowder is hand gun bullets, B-type gunpowder is shotgun shells, and C-type gunpowder, which is created by mixing A and B together, make standard ammunition for the Grenade Launcher. Also combining gunpowder to normal grenade rounds will create special grenade rounds: A type powder-Flame rounds, B type powder-Acid rounds, C type powder-Freeze rounds. The player can experiment with mixing different types of gunpowder together to make different types ammunition, e.g Magnum Bullets can be created by mixing type C, C, and C together. When the player is done mixing the powders together, the player can use the Reloading Tool to create the ammunition (the more times the player creates bullets with the Reloading Tool, they will eventually be asked to make more powerful ammunition).
Lastly, in some rooms, certain objects can be used to attack enemies by shooting at the objects. An oil drum is one example. Depending on what system the player is playing on, there is a certain button that will auto-aim at the object.
Live Selection ModeEdit
At certain points in the game, the screen will turn white and the player will enter Live Selection mode. Live Selection Mode will prompt the player to choose between one of two possible actions. Choose wisely and choose fast because there is only a limited amount of time to make the decision. Most live selection modes occur when the Nemesis finds the player, or gets the player into a situation. Choosing a certain situation will incapacitate the Nemesis, although most of the time it will rise again shortly where it will continue to violently pursue the player. During this time, the player can pick up gun parts or items from him that he might be carrying. For example, when Jill is in the kitchen hiding from the Nemesis the player can choose to ignite the gas, blowing up most of the building. Nemesis will be incapacitated when the player comes out of their hiding spot. There is no decision that the player can make that will cause Jill to die, however if no decision is selected by the time ends, Jill will either incur damage or be forced to fight an enemy[most of the time involving Nemesis]. Sometimes not choosing is useful because it could put you in a more suitable fighting arena than one you may encounter if you choose one of the two options.
- The movie theatre near the restaurant (Grill 13) is showing a movie entitled Biohazard 4. The poster shows the American box art from the second game.
- According to interviews with series' creator Shinji Mikami and Hiroyuki Kobayashi, the game was originally conceived as a side story to the series titled Biohazard (Resident Evil) 1.9. It was only halfway during development that the developers decided to use the title "Biohazard 3" as they felt that the game was deserving of the title. Mikami later commented in an interview that he didn't want the title Resident Evil 3 to be used on the game. Another working title for the game was Biohazard 2.1 (as seen on storyboards of the game).
- After completing the game, the boutique is unlocked. Obtainable is the costume of Regina from Dino Crisis, with a red wig as well. Also up for grabs is Jill's costume from the original Resident Evil.
- Creating Handgun Ammo and Shotgun Shells numerous times with the reloading tool will allow Jill to create Enhanced rounds at the player's discretion which has higher damage, in exchange for some extra recoil. Except for the minigame Operation: Mad Jackal Enhanced ammo is only made, it is never found anywhere in the game.
- While not usable in the game by normal means, Tofu can replace a currently player-controlled character by way of a game enhancer.
- This game marked the first appearance of the Samurai Edge handgun, which would be deemed the S.T.A.R.S. standard sidearm later in the series.
- Eagle's Pet Shop appears on the streets of Raccoon City. Eagle is a reference to the Street Fighter character.