|Created via:||Hyper-evolution virus infection, DNA splicing|
Garmr was a rhinocero-based bioweapon developed by Charles Burr and his research team of the Steel Chariots using the Hyper-evolution virus. Burr unleashed the bioweapon on Jane Bradstreet and Dom Lee in order to prevent them from escaping Jötunheimr. It was killed by the very two people it was sent to stop.
In its only appearance in Resident Evil: Hyper-Evolution, Garmr is the fourth boss, appearing at the end of Chapter 4-3. Every attack from Garmr is an instant kill, but all attacks can be avoided, as the creature always winds up before attacking.
Garmr has 47,000 HP on Normal difficulty, 95,000 HP on Veteran difficulty, and 240,000 HP on Professional difficulty, and its weak spot is its face.
- Spike Barrage - Garmr rears back its head, and then launches a shower of giant spikes out of its mouth, instantly killing the player's character; this attack can be sidestepped while Garmr is rearing its head and before it launches this attack.
- Charge - Garmr lowers its head, and then charges at the player's character with its horn, instantly killing him/her; this attack can be sidestepped.
When the player's character is killed by the spike barrage attack, he/she will be impaled all over his/her body with Garmr's projectiles. If the player's character is killed by Garmr's charge attack, he/she will be impaled on its horn.
|Resident Evil: Hyper-Evolution enemies|
|Basic||Draugr • Warg • Skata • Hunter • Lindworm • Dreki • Dreki Nest • Sæhrímnir|
|Mini-bosses||Hati • Sköll • Hræsvelgr|
|Bosses||Lyngbakr • Fenrir • Jörmungandr • Garmr • Hel • Charles Burr • Surtr|